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Creature Control for Unity v0.1
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The head in a TargetRig which is used to control the head of a model.
Public Member Functions | |
| virtual void | Align () |
| Align the pose. | |
| virtual void | PoseTarget () |
| Update the pose of the target bone. | |
Public Attributes | |
| Transform | neck |
| The neck part of the spine. | |
| Transform | upperThorax |
| Uppermost part of the chest. | |
| Transform | thorax |
| The middle of the chest. | |
| Transform | lowerThorax |
| The lowermost part of the chest. | |
| Transform | upperSpine |
| The uppermost part of the spine. | |
| Transform | spine |
| The middle of the spine. | |
| Transform | lowerSpine |
| The lowermost part of the spine. | |
| Transform | pelvis |
| The pelvis. | |
| Rig | rig |
| The target Rig to which this target belongs. | |
| bool | isMatched = false |
| Is this target matched to a bone? | |
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virtualinherited |
Align the pose.
This will make the pose of the creature symmetric
Reimplemented in Creatures.HeadTarget, Creatures.Insects.HeadTarget, and Creatures.TailTarget.
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virtualinherited |
Update the pose of the target bone.
Reimplemented in Creatures.Insects.AntennaTarget, Creatures.Insects.HeadTarget, and Creatures.LegTarget.
| Transform Creatures.TorsoTarget.spine |
The middle of the spine.
The spine is below the chest