Creature Control for Unity v0.1
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Creatures.TorsoTarget Class Reference

Description

The head in a TargetRig which is used to control the head of a model.

Inheritance diagram for Creatures.TorsoTarget:
Creatures.Target

Public Member Functions

virtual void Align ()
 Align the pose.
virtual void PoseTarget ()
 Update the pose of the target bone.

Public Attributes

Transform neck
 The neck part of the spine.
Transform upperThorax
 Uppermost part of the chest.
Transform thorax
 The middle of the chest.
Transform lowerThorax
 The lowermost part of the chest.
Transform upperSpine
 The uppermost part of the spine.
Transform spine
 The middle of the spine.
Transform lowerSpine
 The lowermost part of the spine.
Transform pelvis
 The pelvis.
Rig rig
 The target Rig to which this target belongs.
bool isMatched = false
 Is this target matched to a bone?

Member Function Documentation

◆ Align()

virtual void Creatures.Target.Align ( )
virtualinherited

Align the pose.

This will make the pose of the creature symmetric

Reimplemented in Creatures.HeadTarget, Creatures.Insects.HeadTarget, and Creatures.TailTarget.

◆ PoseTarget()

virtual void Creatures.Target.PoseTarget ( )
virtualinherited

Update the pose of the target bone.

Reimplemented in Creatures.Insects.AntennaTarget, Creatures.Insects.HeadTarget, and Creatures.LegTarget.

Member Data Documentation

◆ spine

Transform Creatures.TorsoTarget.spine

The middle of the spine.

The spine is below the chest


The documentation for this class was generated from the following file: