Creature Control for Unity v0.1
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Creatures.Insects.HeadTarget Class Reference

Description

A head in a target Rig which is used to control the head of a model.

Inheritance diagram for Creatures.Insects.HeadTarget:
Creatures.HeadTarget Creatures.Target

Public Member Functions

override void Align ()
 Align the pose.
override void PoseTarget ()
 Update the pose of the target bone.

Public Attributes

AntennaTarget antennaLeft
 The target for the left antenna.
AntennaTarget antennaRight
 The target for the right antenna.
Rig rig
 The target Rig to which this target belongs.
bool isMatched = false
 Is this target matched to a bone?

Member Function Documentation

◆ Align()

override void Creatures.Insects.HeadTarget.Align ( )
virtual

Align the pose.

This will make the pose of the creature symmetric

Reimplemented from Creatures.HeadTarget.

◆ PoseTarget()

override void Creatures.Insects.HeadTarget.PoseTarget ( )
virtual

Update the pose of the target bone.

Reimplemented from Creatures.Target.


The documentation for this class was generated from the following file: