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Creature Control for Unity v0.1
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A head in a target Rig which is used to control the head of a model.
Public Member Functions | |
| override void | Align () |
| Align the pose. | |
| override void | PoseTarget () |
| Update the pose of the target bone. | |
Public Attributes | |
| AntennaTarget | antennaLeft |
| The target for the left antenna. | |
| AntennaTarget | antennaRight |
| The target for the right antenna. | |
| Rig | rig |
| The target Rig to which this target belongs. | |
| bool | isMatched = false |
| Is this target matched to a bone? | |
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virtual |
Align the pose.
This will make the pose of the creature symmetric
Reimplemented from Creatures.HeadTarget.
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virtual |
Update the pose of the target bone.
Reimplemented from Creatures.Target.