An antenna in a TargetRig which is used to control an antenna of a model.
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Transform | upper |
| | The scape target.
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Bone.RangeOfMotion | upperROM = new(0, 170) |
| | The range of motion of the upper bone.
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float | upperLength |
| | The length of the upper bone.
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Transform | lower |
| | The funiculus target.
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Bone.RangeOfMotion | lowerROM = new(0, 170) |
| | The range of motion of the lower bone.
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float | lowerLength |
| | The length of the lower bone.
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Transform | end |
| | The end target of this antenna target chain.
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Vector3 | girdleAxis |
| | The girdle axis is the axis for up/down movement.
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Vector3 | extensionAxis |
| | The extension axis is for the left/right movement.
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bool | inverseKinematics = false |
| | Use inverse kinematics.
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Transform | ikTarget |
| | The inverse kinematics target.
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Side | side |
| | The Side of of body where this antenna is located.
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AntennaTarget | otherSide |
| | The antenna target on the other side of the creature.
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Rig | rig |
| | The target Rig to which this target belongs.
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bool | isMatched = false |
| | Is this target matched to a bone?
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