Creature Control for Unity v0.1
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Creatures.HeadTarget Class Reference

Description

The head in a TargetRig which is used to control the head of a model.

Inheritance diagram for Creatures.HeadTarget:
Creatures.Target Creatures.Insects.HeadTarget

Public Member Functions

override void Align ()
 Align the pose.
virtual void PoseTarget ()
 Update the pose of the target bone.

Public Attributes

Rig rig
 The target Rig to which this target belongs.
bool isMatched = false
 Is this target matched to a bone?

Member Function Documentation

◆ Align()

override void Creatures.HeadTarget.Align ( )
virtual

Align the pose.

This will make the pose of the creature symmetric

Reimplemented from Creatures.Target.

Reimplemented in Creatures.Insects.HeadTarget.

◆ PoseTarget()

virtual void Creatures.Target.PoseTarget ( )
virtualinherited

Update the pose of the target bone.

Reimplemented in Creatures.Insects.AntennaTarget, Creatures.Insects.HeadTarget, and Creatures.LegTarget.


The documentation for this class was generated from the following file: