Creature Control for Unity v0.1
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Creatures.TailTarget Class Reference

Description

The tail in a target Rig which is used to control the tail of a model.

Inheritance diagram for Creatures.TailTarget:
Creatures.Target

Public Member Functions

override void Align ()
 Align the pose.
virtual void PoseTarget ()
 Update the pose of the target bone.

Public Attributes

Transform end
 The end of the tail target chain.
Rig rig
 The target Rig to which this target belongs.
bool isMatched = false
 Is this target matched to a bone?

Properties

Transform start [get]
 The base of the tail.

Member Function Documentation

◆ Align()

override void Creatures.TailTarget.Align ( )
virtual

Align the pose.

This will make the pose of the creature symmetric

Reimplemented from Creatures.Target.

◆ PoseTarget()

virtual void Creatures.Target.PoseTarget ( )
virtualinherited

Update the pose of the target bone.

Reimplemented in Creatures.Insects.AntennaTarget, Creatures.Insects.HeadTarget, and Creatures.LegTarget.


The documentation for this class was generated from the following file: