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Creature Control for Unity v0.1
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The tail in a target Rig which is used to control the tail of a model.
Public Member Functions | |
| override void | Align () |
| Align the pose. | |
| virtual void | PoseTarget () |
| Update the pose of the target bone. | |
Public Attributes | |
| Transform | end |
| The end of the tail target chain. | |
| Rig | rig |
| The target Rig to which this target belongs. | |
| bool | isMatched = false |
| Is this target matched to a bone? | |
Properties | |
| Transform | start [get] |
| The base of the tail. | |
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virtual |
Align the pose.
This will make the pose of the creature symmetric
Reimplemented from Creatures.Target.
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virtualinherited |
Update the pose of the target bone.
Reimplemented in Creatures.Insects.AntennaTarget, Creatures.Insects.HeadTarget, and Creatures.LegTarget.