The torso of an insect.
Unity Properties
|
| virtual Quaternion | GetStdOrientation () |
| | Get the standardized orientation for a bone.
|
| virtual void | UpdatePose () |
| | Update the pose of the bone based on the target.
|
|
|
Transform | neck |
| | The neck of the creature.
|
|
Transform | upperThorax |
| | Uppermost part of the chest.
|
|
Transform | thorax |
| | The middle of the chest.
|
|
Transform | lowerThorax |
| | The lowermost part of the chest.
|
|
Transform | upperSpine |
| | The uppermost part of the spine.
|
| Transform | spine |
| | The middle of the spine.
|
|
Transform | lowerSpine |
| | The lowermost part of the spine.
|
|
Transform | pelvis |
| | The pelvis.
|
|
Creature | creature |
| | The creature to which the bone belongs.
|
|
Quaternion | toBoneRotation |
| | The rotation to transform the target orientation into the orientation of the bone.
|
|
|
Insect | insect [get] |
| | The insect to which this torso belongs.
|
|
new TorsoTarget | target [get] |
| | The pose target for this torso.
|
◆ GetStdOrientation()
| virtual Quaternion Creatures.Bone.GetStdOrientation |
( |
| ) |
|
|
virtualinherited |
◆ UpdatePose()
| virtual void Creatures.Bone.UpdatePose |
( |
| ) |
|
|
virtualinherited |
◆ spine
| Transform Creatures.Torso.spine |
|
inherited |
The middle of the spine.
The spine is below the chest
The documentation for this class was generated from the following file: