![]() |
Creature Control for Unity v0.1
|
The torso or main body of a creature.
Public Member Functions | |
| virtual Quaternion | GetStdOrientation () |
| Get the standardized orientation for a bone. | |
| virtual void | UpdatePose () |
| Update the pose of the bone based on the target. | |
Public Attributes | |
| Transform | neck |
| The neck of the creature. | |
| Transform | upperThorax |
| Uppermost part of the chest. | |
| Transform | thorax |
| The middle of the chest. | |
| Transform | lowerThorax |
| The lowermost part of the chest. | |
| Transform | upperSpine |
| The uppermost part of the spine. | |
| Transform | spine |
| The middle of the spine. | |
| Transform | lowerSpine |
| The lowermost part of the spine. | |
| Transform | pelvis |
| The pelvis. | |
| Creature | creature |
| The creature to which the bone belongs. | |
| Quaternion | toBoneRotation |
| The rotation to transform the target orientation into the orientation of the bone. | |
Properties | |
| new TorsoTarget | target [get] |
| The pose target for this torso. | |
|
virtualinherited |
Get the standardized orientation for a bone.
This orientation is independent from the orientation of the bone in the model The orientation matches the oriention in the target rig
Reimplemented in Creatures.Head, Creatures.Insects.Antenna, Creatures.Insects.Head, and Creatures.Tail.
|
virtualinherited |
Update the pose of the bone based on the target.
Reimplemented in Creatures.Insects.Antenna, Creatures.Insects.Head, and Creatures.Leg.
| Transform Creatures.Torso.spine |
The middle of the spine.
The spine is below the chest