The head of an insect.
Unity Properties
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| override Quaternion | GetStdOrientation () |
| | The mandible on the left side of the head.
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| override void | UpdatePose () |
| | Update the pose of the bone based on the target.
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Antenna | leftAntenna |
| | The antenna on the left side of the head.
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Antenna | rightAntenna |
| | The antenna on the right side of the head.
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Creature | creature |
| | The creature to which the bone belongs.
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Quaternion | toBoneRotation |
| | The rotation to transform the target orientation into the orientation of the bone.
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new HeadTarget | target [get] |
| | The pose target for this insect head.
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Insect | insect [get] |
| | The insect to which this head belongs.
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◆ GetStdOrientation()
| override Quaternion Creatures.Insects.Head.GetStdOrientation |
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virtual |
The mandible on the left side of the head.
The mandible on the right side of the head
Reimplemented from Creatures.Head.
◆ UpdatePose()
| override void Creatures.Insects.Head.UpdatePose |
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virtual |
Update the pose of the bone based on the target.
Reimplemented from Creatures.Bone.
The documentation for this class was generated from the following file: