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Creature | creature |
| | The creature to which the bone belongs.
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◆ GetStdOrientation()
| override Quaternion Creatures.Head.GetStdOrientation |
( |
| ) |
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virtual |
Get the standardized orientation for a bone.
- Returns
This orientation is independent from the orientation of the bone in the model The orientation matches the oriention in the target rig
Reimplemented from Creatures.Bone.
◆ SetBone< BoneType >()
| BoneType Creatures.Bone.SetBone< BoneType > |
( |
Creature | creature, |
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Transform | transform ) |
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staticinherited |
Set a Bone component to the give transform.
- Template Parameters
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- Parameters
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| creature | The creature to which the bone belongs |
| transform | The transform to assign the bone to |
- Returns
- The newly created bone
◆ UnsetBone< BoneType >()
| void Creatures.Bone.UnsetBone< BoneType > |
( |
Transform | transform | ) |
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staticinherited |
Remove a bone from the given transform.
- Template Parameters
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| BoneType | The bone type to remove |
- Parameters
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| transform | The Transform to remove it from |
◆ Initialize()
| virtual void Creatures.Bone.Initialize |
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Creature | creature | ) |
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protectedvirtualinherited |
Initiliaze the bone.
- Parameters
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| creature | The creature to which the bone belongs |
◆ DetectFeatures()
| virtual void Creatures.Bone.DetectFeatures |
( |
| ) |
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virtualinherited |
◆ RemoveFeatures()
| virtual void Creatures.Bone.RemoveFeatures |
( |
| ) |
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virtualinherited |
Remove features from this bone.
This can be child bones or specific properties for this bone
Reimplemented in Creatures.Insects.Head.
The documentation for this class was generated from the following file: