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Creature Control for Unity v0.1
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Classes | |
| class | Bone |
| A bone in the model's rig. More... | |
| class | Creature |
| The base class for all creatures. More... | |
| class | CreatureController |
| Component to control the locomotion of a Creature. More... | |
| class | Head |
| The head of a creature. More... | |
| class | Leg |
| A leg of a creature. More... | |
| class | Tail |
| The tail of a creature. More... | |
| class | HeadTarget |
| The head in a TargetRig which is used to control the head of a model. More... | |
| class | LegTarget |
| A leg in a TargetRig which is used to control a leg in a model. More... | |
| class | Rig |
| A target rig or skeleton for a creature. More... | |
| class | TailTarget |
| The tail in a target Rig which is used to control the tail of a model. More... | |
| class | Target |
| A target is used to pose a bone. More... | |
| class | TorsoTarget |
| The head in a TargetRig which is used to control the head of a model. More... | |
Enumerations | |
| enum | Side { Unknown , Left , Right } |
| The side for symmetric elements. | |