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Creature Control for Unity v0.1
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This is the complete list of members for Creatures.Creature, including all inherited members.
| animator | Creatures.Creature | |
| Awake() | Creatures.Creature | protectedvirtual |
| boneDict | Creatures.Creature | |
| CheckModel() | Creatures.Creature | |
| CheckTargetRig(string targetRigResourceName) | Creatures.Creature | |
| CheckTargetRig() | Creatures.Creature | virtual |
| FindLeftBone(string rightBoneName) | Creatures.Creature | |
| FindOtherBone(string boneName,(string thisSideName, string otherSideName, bool tokenOnly)[] mapping) | Creatures.Creature | |
| FindRightBone(string leftBoneName) | Creatures.Creature | |
| FindSymmetricBonePairs(Transform[] bones) | Creatures.Creature | |
| fromTargetRotation | Creatures.Creature | |
| fromTargetTranslation | Creatures.Creature | |
| GetBones(Transform root) | Creatures.Creature | static |
| GetStdOrientation() | Creatures.Creature | virtual |
| head | Creatures.Creature | |
| model | Creatures.Creature | |
| rig | Creatures.Creature | |
| Start() | Creatures.Creature | protectedvirtual |
| torso | Creatures.Creature | |
| Update() | Creatures.Creature | virtual |
| UpdateModel() | Creatures.Creature | virtual |
| UpdatePose() | Creatures.Creature |