Creature Control for Unity v0.1
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CCreatures.BoneA bone in the model's rig
 CCreatures.HeadThe head of a creature
 CCreatures.Insects.HeadThe head of an insect
 CCreatures.Insects.AntennaAn insect antenna
 CCreatures.LegA leg of a creature
 CCreatures.TailThe tail of a creature
 CCreatures.CreatureThe base class for all creatures
 CCreatures.Insects.InsectA creature with six legs
 CCreatures.CreatureControllerComponent to control the locomotion of a Creature
 CCreatures.Bone.PairA (symmetric bone pair is present in the left and right side of the bone
 CCreatures.RigA target rig or skeleton for a creature
 CCreatures.Insects.RigThe target rig or skeleton for an insect
 CCreatures.TargetA target is used to pose a bone
 CCreatures.HeadTargetThe head in a TargetRig which is used to control the head of a model
 CCreatures.Insects.HeadTargetA head in a target Rig which is used to control the head of a model
 CCreatures.Insects.AntennaTargetAn antenna in a TargetRig which is used to control an antenna of a model
 CCreatures.LegTargetA leg in a TargetRig which is used to control a leg in a model
 CCreatures.TailTargetThe tail in a target Rig which is used to control the tail of a model
 CCreatures.TorsoTargetThe head in a TargetRig which is used to control the head of a model