|
Creature Control for Unity v0.1
|
| CCreatures.Bone | A bone in the model's rig |
| CCreatures.Head | The head of a creature |
| CCreatures.Insects.Head | The head of an insect |
| CCreatures.Insects.Antenna | An insect antenna |
| CCreatures.Leg | A leg of a creature |
| CCreatures.Tail | The tail of a creature |
| CCreatures.Creature | The base class for all creatures |
| CCreatures.Insects.Insect | A creature with six legs |
| CCreatures.CreatureController | Component to control the locomotion of a Creature |
| CCreatures.Bone.Pair | A (symmetric bone pair is present in the left and right side of the bone |
| CCreatures.Rig | A target rig or skeleton for a creature |
| CCreatures.Insects.Rig | The target rig or skeleton for an insect |
| CCreatures.Target | A target is used to pose a bone |
| CCreatures.HeadTarget | The head in a TargetRig which is used to control the head of a model |
| CCreatures.Insects.HeadTarget | A head in a target Rig which is used to control the head of a model |
| CCreatures.Insects.AntennaTarget | An antenna in a TargetRig which is used to control an antenna of a model |
| CCreatures.LegTarget | A leg in a TargetRig which is used to control a leg in a model |
| CCreatures.TailTarget | The tail in a target Rig which is used to control the tail of a model |
| CCreatures.TorsoTarget | The head in a TargetRig which is used to control the head of a model |