Creature Control for Unity v0.1
Loading...
Searching...
No Matches
Getting Started

The best way to start with Creature Control for an creature is to put a rigged creature model in the scene.

Next, you can attach the Creature or Insect component to the root of that model.

Automatic bone recognition

The library tries to recognise the various bones in the model automaticaly. The results can be seen in the Configuration section of the component and the components on the recognised body parts.

Manual bone assignment

If the certain body parts of not recognised automatically or when they are recognised wrongly, you can set or replace the fiels manually by selecting the correct bone in your model's armature. Selecting a bone can trigger the automatic bone recognition again such that other bones are selected automatically. An example of this is when you select a left leg bone, the right leg bone can be selected automatically.

When all relevant bones have been selected, the creature is ready. Next steps: