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Creature Control for Unity v0.1
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This is the complete list of members for Creatures.Rig, including all inherited members.
| AlignPair(Transform leftTransform, Transform rightTransform) | Creatures.Rig | |
| AlignPose() | Creatures.Rig | virtual |
| animator | Creatures.Rig | protected |
| Awake() | Creatures.Rig | protectedvirtual |
| FindModel(Transform creatureTransform) | Creatures.Rig | protectedstatic |
| head | Creatures.Rig | |
| MatchTo(Creature creature) | Creatures.Rig | |
| MatchTo(Creature creature, ref bool anythingChanged) | Creatures.Rig | virtual |
| Pose() | Creatures.Rig | virtual |
| TargetToBoneRotation(Transform bone, Transform nextBone, Vector3 up) | Creatures.Rig | static |
| TargetToBoneRotation(Transform bone, Transform nextBone) (defined in Creatures.Rig) | Creatures.Rig | static |
| TargetToBoneRotation(Transform bone, Vector3 forward, Vector3 up) | Creatures.Rig | static |
| torso | Creatures.Rig |