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Creature Control for Unity v0.1
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This is the complete list of members for Creatures.Leg, including all inherited members.
| coxa | Creatures.Leg | |
| creature | Creatures.Bone | |
| DetectFeatures() | Creatures.Leg | virtual |
| end | Creatures.Leg | |
| femur | Creatures.Leg | |
| femurLength | Creatures.Leg | |
| footLength | Creatures.Leg | |
| GetStdOrientation() | Creatures.Bone | virtual |
| Initialize(Creature creature) | Creatures.Bone | protectedvirtual |
| isConfigured | Creatures.Leg | |
| isLeft | Creatures.Leg | |
| isRight | Creatures.Leg | |
| kneeAxis | Creatures.Leg | |
| length | Creatures.Leg | |
| nameOfFemur | Creatures.Leg | static |
| nameOfPhalanges | Creatures.Leg | static |
| nameOfTarsus | Creatures.Leg | static |
| nameOfTibia | Creatures.Leg | static |
| otherLeg | Creatures.Leg | |
| phalanges | Creatures.Leg | |
| phalangesLength | Creatures.Leg | |
| RemoveFeatures() | Creatures.Bone | virtual |
| SetBone< BoneType >(Creature creature, Transform transform) | Creatures.Bone | static |
| side | Creatures.Leg | |
| tarsus | Creatures.Leg | |
| tarsusLength | Creatures.Leg | |
| tibia | Creatures.Leg | |
| tibiaLength | Creatures.Leg | |
| UnsetBone< BoneType >(Transform transform) | Creatures.Bone | static |