Creature Control for Unity
v0.1
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Creatures
Insects
Rig
Creatures.Insects.Rig Member List
This is the complete list of members for
Creatures.Insects.Rig
, including all inherited members.
AlignFeetToGround
() (defined in
Creatures.Insects.Rig
)
Creatures.Insects.Rig
AlignFootToGround
(LegTarget leg) (defined in
Creatures.Insects.Rig
)
Creatures.Insects.Rig
protected
AlignPair
(Transform leftTransform, Transform rightTransform)
Creatures.Rig
AlignPose
()
Creatures.Insects.Rig
virtual
animator
Creatures.Rig
protected
Awake
()
Creatures.Rig
protected
virtual
DistanceToGround
(Vector3 position, out Vector3 groundNormal) (defined in
Creatures.Insects.Rig
)
Creatures.Insects.Rig
protected
FindModel
(Transform creatureTransform)
Creatures.Rig
protected
static
GroundFeet
() (defined in
Creatures.Insects.Rig
)
Creatures.Insects.Rig
GroundFoot
(LegTarget leg)
Creatures.Insects.Rig
protected
head
Creatures.Rig
insectHead
Creatures.Insects.Rig
leftBackLeg
Creatures.Insects.Rig
leftFrontLeg
Creatures.Insects.Rig
leftMiddleLeg
Creatures.Insects.Rig
legs
Creatures.Insects.Rig
MatchTo
(Creature creature, ref bool somethingChanged)
Creatures.Insects.Rig
virtual
Creatures::Rig.MatchTo
(Creature creature)
Creatures.Rig
Pose
()
Creatures.Insects.Rig
virtual
rightBackLeg
Creatures.Insects.Rig
rightFrontLeg
Creatures.Insects.Rig
rightMiddleLeg
Creatures.Insects.Rig
tail
Creatures.Insects.Rig
TargetToBoneRotation
(Transform bone, Transform nextBone, Vector3 up)
Creatures.Rig
static
TargetToBoneRotation
(Transform bone, Transform nextBone) (defined in
Creatures.Rig
)
Creatures.Rig
static
TargetToBoneRotation
(Transform bone, Vector3 forward, Vector3 up)
Creatures.Rig
static
torso
Creatures.Rig
Generated by
1.15.0