Creature Control for Unity v0.1
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Creatures.Insects.Rig Member List

This is the complete list of members for Creatures.Insects.Rig, including all inherited members.

AlignFeetToGround() (defined in Creatures.Insects.Rig)Creatures.Insects.Rig
AlignFootToGround(LegTarget leg) (defined in Creatures.Insects.Rig)Creatures.Insects.Rigprotected
AlignPair(Transform leftTransform, Transform rightTransform)Creatures.Rig
AlignPose()Creatures.Insects.Rigvirtual
animatorCreatures.Rigprotected
Awake()Creatures.Rigprotectedvirtual
DistanceToGround(Vector3 position, out Vector3 groundNormal) (defined in Creatures.Insects.Rig)Creatures.Insects.Rigprotected
FindModel(Transform creatureTransform)Creatures.Rigprotectedstatic
GroundFeet() (defined in Creatures.Insects.Rig)Creatures.Insects.Rig
GroundFoot(LegTarget leg)Creatures.Insects.Rigprotected
headCreatures.Rig
insectHeadCreatures.Insects.Rig
leftBackLegCreatures.Insects.Rig
leftFrontLegCreatures.Insects.Rig
leftMiddleLegCreatures.Insects.Rig
legsCreatures.Insects.Rig
MatchTo(Creature creature, ref bool somethingChanged)Creatures.Insects.Rigvirtual
Creatures::Rig.MatchTo(Creature creature)Creatures.Rig
Pose()Creatures.Insects.Rigvirtual
rightBackLegCreatures.Insects.Rig
rightFrontLegCreatures.Insects.Rig
rightMiddleLegCreatures.Insects.Rig
tailCreatures.Insects.Rig
TargetToBoneRotation(Transform bone, Transform nextBone, Vector3 up)Creatures.Rigstatic
TargetToBoneRotation(Transform bone, Transform nextBone) (defined in Creatures.Rig)Creatures.Rigstatic
TargetToBoneRotation(Transform bone, Vector3 forward, Vector3 up)Creatures.Rigstatic
torsoCreatures.Rig