Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
| NCreatures | |
| NInsects | |
| CAntenna | An insect antenna |
| CInsect | A creature with six legs |
| CHead | The head of an insect |
| CAntennaTarget | An antenna in a TargetRig which is used to control an antenna of a model |
| CHeadTarget | A head in a target Rig which is used to control the head of a model |
| CRig | The target rig or skeleton for an insect |
| CBone | A bone in the model's rig |
| CPair | A (symmetric bone pair is present in the left and right side of the bone |
| CCreature | The base class for all creatures |
| CCreatureController | Component to control the locomotion of a Creature |
| CHead | The head of a creature |
| CLeg | A leg of a creature |
| CTail | The tail of a creature |
| CHeadTarget | The head in a TargetRig which is used to control the head of a model |
| CLegTarget | A leg in a TargetRig which is used to control a leg in a model |
| CRig | A target rig or skeleton for a creature |
| CTailTarget | The tail in a target Rig which is used to control the tail of a model |
| CTarget | A target is used to pose a bone |
| CTorsoTarget | The head in a TargetRig which is used to control the head of a model |